![]() Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Plot size in this tier is approximately 20% of the size of our “Island” tier. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Your plot will remain your property as long as the game is operating, even if the account goes inactive. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. ![]() Estimated delivery of Internal Testing Access: January 2014. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. of our choice, which will be placed somewhere in the game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). “It also means that if we can do that, but not require the best CPU/GPU to play, more people can play our game.So, you want to be “in the biz” eh? Well, here is your chance. “It is quite freeing in that way,” says the studio. Worth noting is the devs aren’t necessarily saying that 2809 people is ideal for fights in the game the idea is that if the game can handle all of that in terms of rendering and networking, then the devs can layer in “NPCs, crazy siege engines, VFX, and more” and thereby “expand vision for what a battle can look and feel like.” While there is still more work and performance improvement ahead, these numbers are much increased over our pre-Beta 1 numbers on the old system!” That’s a heck of an achievement for the team, especially when you think about the fact that ‘500 people in the same battle, at 30FPS’ was the goal we stated during the Kickstarter. And not 2,809 NPCs, but 2,809 connected clients, consuming bandwidth/servers like players and using the server-based physics system. We had over 2,809 (which is why the date for this update is 2809!) ARCs (Autonomous Remote Clients) and players moving around an open battlefield using abilities, more often than we expect most players to do! Wrap your heads around that folks: 2,809 players and ARCs running around the screen in the same battle, in a tiny, by industry terms, space. “That’s because of what our tests today showed as we continued our ongoing testing of the improved ability system. “How do you define a massively multiplayer battle? One of our Backers asked on our Forums whether, based on what they saw today, we should use a new phrase instead of ‘Massively Multiplayer’ to define our battles,” City State says in its latest newsletter. So what are they testing? The “massively multiplayer” part of the game’s warfare system. It’s still beta one it’s just that beta two donors are now playing too. Camelot Unchained’s beta has gotten a bit wider this week with the addition of more backers into the testing phase.
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